![]() As an RPG, it wasn't really challenging and especially a lot less tight than it could have been. It might have helped that I only played Planescape: Torment last year but I wasn't disappointed by TTON as a tribute to it. The world is less open as TTON is divided into three principal locations and it's not possible to go back to a previous one resulting in more linear gameplay. ![]() TTON is even more biased toward non-violent solutions. You still have to talk to them but there's less development taking place. In direct comparison to Planescape: Torment, the most notable difference are the less elaborate companions. offers so much potential for outlandish occurences that the authors went overboard sometimes. The world of Torment with the idea of tides (some ethereal emanation), the numenera (remains of ancient civilizations), memories of previous castoffs etc. Playing this way, the dialogue became overwhelming at times and I started skipping some of the less interesting dialogues to progress the story. I did every sidequest I found except for one which got deleted when I left Sagus Cliffs and one which I denied to do. But in conversations, he enabled me to see how the tides change for each dialogue option. In fights, he contributed even less than the child Rhin which I had in my party for a while. Interestingly, most overviews of the characters don't even mention this thing as a possible party member. My final party consisted of the rogue Tybir whom I developed to be my primary fighter, the assassin Matkina and this strange thing Oom which I found in my mind and added to my party. ![]() My main character was a clever nano (mage). Given this, the mass of weapons, armour, cyphers (powerful one-use artifacts mostly for battles) and other items effectively are superfluous. This changed toward the end when my characters got more powerful and luckily, there wasn't a single unavoidable fight that really was difficult. The bad thing is that when I entered a crisis and had to fight, my party felt woefully underpowered. The good thing about this is that most situations can be solved non-violently. The majority of this game is dialogues with NPCs. Most of the time playing Torment: Tides of Numenera was spent reading. I'm only hoping that my odd party build won't get back at me later in the game. offers so much potential for outlandish occurences that the authors go overboard sometimes. The world of Torment with the idea of tides (some ethereal emanation), the numenera (remains of ancient civilizations), planes of existence etc. Playing this way, the dialogue becomes overwhelming at times and I started skipping some of the less interesting dialogues to progress the story. I'm in the Bloom now and have done every sidequest so far except for one which got deleted when I left Sagus Cliffs. But in conversations, I see how the tides will change for each dialogue option. In fights, he contributes even less than the child Rhin which I had in my party for a while. My party consists of the rogue Tybir whom I have developed to be my primary fighter, the assassin Matkina who is my latest addition still trailing the others in experience and this strange thing Oom which I found in my mind and added to my party. My main character is a clever nano (mage) who is doing surprisingly well given that I don't play mages in RPGs. The bad thing is that whenever I enter a crisis and have to fight, my party is woefully underpowered. The good thing is that most situations can be solved non-violently. ![]() I spent a lot of time playing Torment: Tides of Numenera. The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.I read a lot the last days, i.e. We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world.
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